![]() If the number of ships on a tech card is greater than or equal to the card's research number, that player can complete the tech by flipping the card faceup and returning those ships to their colonies. That ship must remain on that tech card until the tech is completed. To research a tech, a player takes one of their ships from among their colonies and places it on the facedown tech card. A player can look at their facedown tech card at any time, but before they can use a tech card, they must research it.Įach tech card has a research number, which indicates how much time is required to research that tech.ĭuring the start of any player's Regroup Phase, before that player retrieves one of their ships from the warp, each player can choose to research, complete, or abandon a tech-a player can also choose to do none of these. Tech CardsĮach player begins the game with one tech card, which is placed facedown in their play area. The removed tech cards are placed in the game box they will not be used during the game. If players are using both the technology and four-planet variants during the same game, players must remove all tech from the tech deck that have a research number equal to or greater than eight. Combining The Technology And Four-planet Variants The tech that each player selects is placed facedown in their play area. Then, each player selects one technology card to keep and discards the other faceup in the tech discard pile. If players are using the technology variant, after setup is completed, players shuffle the tech deck and deal two cards from the deck to each player. Some techs provide players with single-use effects while other techs remain in play for the duration of the game. ![]() The text on each tech card describes the effect that each tech provides. Tech cards represent revolutionary technologies that players can research. The technology variant allows players to use the effects of tech cards during the game. If players want to add flares to their game while still using cosmic combo cards, they simply create the cosmic deck with the flare cards matching the aliens on the cosmic combo card plus enough random flares to bring the total in the deck to 10. Once an alien sheet is flipped faceup, it remains faceup for the rest of the game. A player may flip their alien sheet faceup at any time in order to use it. While an alien sheet is facedown, its power cannot be used. In this variant, each player keeps their chosen alien secret until they are ready to use its power.ĭuring setup, the players do not reveal their chosen alien sheets to the other players-the sheets remain facedown and their flare cards are shuffled into the cosmic deck without being revealed. This ensures that players take roughly the same number of turns throughout the game. In this variant, the offense is limited to a single encounter during their turn, even if they win the encounter or make a successful deal. To experience a variety of aliens quickly, it is recommended that players play multiple three-player games using the Four Planets variant. Players lose their alien power when having fewer than two home colonies instead of three. The winner is the first player to establish four foreign colonies instead of five. Players start the game with 16 ships instead of 20, placing four ships on each planet. Players each have four planets instead of five. This classic game of alien politics returns from the warp once more.If players wish to play a shorter game of Cosmic Encounter, they play the game following all the normal rules with the following exceptions: Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. ![]() Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. In the depths of space, the alien races of the Cosmos vie with each other for control of the universe.
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