HP Elite x2 1012 G2: Intel Core i7-7600U, Intel HD Graphics 620 + Aorus Gaming Box GTX 1080 eGPU, 16GB LPDDR3-1867, 256GB Toshiba NVMe PCIe 3.0 x4 SSD + 128GB Toshiba Exceria UHS-1 U3 MicroSD, 12.3" 2736x1824 + HP Pavilion 22cwa Monitor 21.5" 1080p IPS, Windows 10 Pro 64-bit This is why even the PS4 Pro cannot render some PS2 ports in 4K, as while the shader performance is a significant jump, focus on pixel fill and bandwidth performance (where the PS2 greatly excelled for its time) is comparatively limited in modern GPUs (not without reason of course ). While Vulkan is available to Android as a Metal counterpart, I don't see many Android developers using it for reasons discussed above.Įmulating a PS2 game is a deceptively significant task as shader hardware, the greatest weapon of modern GPUs, goes virtually untouched, so pixel fill rate and memory bandwidth take precedence, not to mention the CPU power to emulate the various components of the PS2s emotion engine, a task even desktops can struggle with. Much like with cars, Iexcelled seeing the differing approaches being taken in pursuing a similar goal. Implementation of SMT will probably see significant gains with their architecture. Rather than following the industry in making a higher clocked, 3 wide core in a quad (or more) configuration, they went with a 4-wide, very large design that will probably scale well into the future. I find Apples approach in their custom CPU cores to be quite fascinating. Its an old vid but the idea has only grown significantly with the iPhone 7. If there's any individual company that has the resources and know-how to improve the state of Android gaming, its certainly Valve.Įdit: Heavy Rain, not hard rain. On another note, I am mildly surprised that Valve hasn't taken the initiative to develop their own game distribution service for Android. Though it would more than likely be ignored, I am tempted to send the developers an email. It would be perfect to play while in bed. Fahrenheit, while a heavily flawed game/interactive movie, does work quite well on these platforms, and I would really love to see Hard Rain ported as well. I would like to see the developer Quantic Dream make some stuff for the mobile duo. Given the monstrosities of Apple's CPU cores though, it would be no surprise if a higher clocked pair could run PS2 and GC/Wii games at full speed with optimized software. Emulation software for games is definitely lagging which is where most of my mobile gaming is. Unfortunately, iOS isn't a perfect solution for myself either. Now I just wonder how they look compared to iOS since Android is pretty far behind in graphics API technology. These are some of the largest games on the App Store, they should be on both platforms. Laptop: Dell Latitude E6430, Intel Core i5-3210M, 6gb DDR3 1600MHz , Intel HD 4000, 250gb Samsung SSD 860 EVO, 1TB WD Blue HDDĬool, it makes sense. Pentium 3 PC: Intel Pentium 3 866MHz, Asus CUSL2-C, 512mb RAM, 3DFX VooAGP Thinkpad : Intel Core2 Duo T7200, Lenovo Thinkpad T60, 4gb DDR2, ATI Mobility Radeon X1400, 1tb HDD Server: 2x Intel Xeon E5420, Dell PowerEdge 2950, 32gb DDR2, ATI ES1000, 4x 146gb SASĭual Opteron PC: 2x 6-core AMD Opteron 2419EE, HP XW9400, 32GB DDR2, ATI Radeon 3650, 500gb HDDĬore2 Duo PC: Intel Core2 Duo E8400, HP DC7800, 4gb DDR2, NVIDIA Quadro FX1700, 1tb and 80gb HDDĪthlon XP PC: AMD Athlon XP 2400+, MSI something, 1,5gb DDR1, ATI Radeon 9200, 40gb HDD My first PC: Intel Celeron 333MHz, Diamond Micronics C400, 384mb RAM, Diamond Viper V550 (NVIDIA Riva TNT), 6gb and 8gb HDD RetroPC: Intel Pentium 4 HT 3.0GHz, Gigabyte GA-8SGXLFS, 2gb DDR1, ATi Radeon 9800 Pro, 2x 40gb HDD WinXP PC: Intel Core2 Duo 2.33GHz, Asus P5B, 2GB DDR2 667MHz, NVIDIA GeForce 8500 GT, 32GB SSD and 80GB HDD HTPC: Intel Core2 Quad Q6600 3.0GHz, HP DC7900SFF, 8GB DDR2 800MHz, Asus Radeon HD 6570, 240GB SSD and 3TB HDD PC 6: Intel Core2 Quad Q9550 3.8GHz, Asus P5KC, 8GB DDR2, NVIDIA GeForce GTX 470, 120GB SSD and 500GB HDD Some of the specs of these systems might not be up to date These are some of the best looking games on the App Store. That being said World of Tanks Blitz and Atlantic Fleet are fun if you are into military games. Most games are poorly optimized for Android and basically every game that has an android and iOS version has significantly worse android performance, Its just the nature of the platform. Tmw Android starts getting phones with powerful SoCs but nobody develops games for Android because its greatest strength (diversity) is also its greatest weakness.
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